24th September 2019 – Global Interactive
Projector Market is expected to reach USD 4.56 billion by 2025.
Interactive projector is an enhanced technological tool that allows the user to
participate with the projected picture. The projector can display images on
wall, white board, or projector screen. It allows user to control activities
smartly using finger, or pen, or stylus. This projector offers numerous
benefits like PC-free interactivity, real-time learning needs, multi-touch
collaboration, effective user interaction, and easy incorporation of materials.
The interactive projector market is estimated to grow at a significant CAGR
over the forecast period as the scope and its applications are rising
enormously across the globe.
High demand for interactive projectors
in conference rooms and classrooms, rising adoption of interactive projectors
in education sector, high spending by government in education sector, and its
advantages over conventional projectors are documented as major factors of
interactive projector market that are estimated to enhance the growth in the
years to come.
Also, rising technological enhancement
across several applications and growing adoption of virtual & e-learning
are another factors that may drive overall market in the coming years. However,
lack of knowledge and awareness may restrain overall market growth in the
coming years. Interactive projector industry is segmented based on technology,
projection distance, dimension, resolution, application, and region.
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Liquid-crystal-on-silicon (LCoS),
digital light processing (DLP), and LCD are the enhanced technology that could
be explored in interactive projector in the forecast period. Standard throw,
ultra-short throw, and short throw are the projection distance that could be
explored in interactive projector in the forecast period. Dimensions may be 3D
and 2D that could be explored in interactive projector in the forecast
period.1024*768, 1280*800, 1920*1080 and 1920*720, and others like 854*480 are
the resolution types that could be explored in interactive projector in the
forecast period.
The market may be categorized based on
applications like government, education, corporate, and others that could be
explored in the forecast period. Education sector accounted for the substantial
market share of interactive projector and is estimated to lead the overall
market in the coming years. This may be because of high demand for interactive
projectors in education sector, rises collaborative learning, and helps to keep
children engaged. Also, corporate sector is estimated to grow at fastest pace
in the coming years.
Globally, Asia Pacific accounted for the
substantial market share of interactive projector and is estimated to lead the
overall market in the coming years. The reason behind the overall market growth
could be high demand in education sector in countries like Malaysia, China,
South Korea, Japan, Australia, and India. In addition, government initiative
and high education funding and rising use of enhanced technology in corporate
and education sector are the factors that may boost overall market in the
coming years.
The key players of interactive
projectors market are Delta Electronics Inc., Seiko Epson Corp., Touchjet Inc.,
BenQ Corp., Optoma Technology Inc., MimioBoxlight, NEC Display Solutions, Dell
Technologies Inc., CASIO COMPUTER Co., Ltd., and Panasonic Corp. These players
are concentrating on inorganic growth to sustain themselves amongst fierce
competition. As companies all over the world have to believe that alliance with
a market would permit them proportional market existence and authority to
declare the leadership position.
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