19th September 2019 – Global Wireless
In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53
billion by 2025. Inflight entertainment (IFE) refers to entertainment
accessible to aircraft passengers during a flight. Wireless IFE systems
comprise entertainment in the form of video games, video, and audio. Small LED
TVs also help in raising individual entertainment that is connected to seat
back panel. In order to get access to this facility, the consumer must possess
a Wi-Fi enabled device. To enrich the travel experience, the airlines sector is
enhancing the on-board connectivity via wireless in-flight entertainment.
The factors that propel the growth of
the Wireless In-Flight Entertainment (W-IFE) industry include the enhancing
passenger experience, increasing demand for inflight connectivity, major source
of additional income for airlines through inflight entertainment, technology
development, and fierce competition among airlines. On the other hand, the
factors that may hamper the growth of the market including high costs of IFE
systems. Wireless In-Flight Entertainment (W-IFE) Market is anticipated to grow
at a significant CAGR in the upcoming period as the scope, product types, and
its applications are increasing across the globe.
Wireless In-Flight Entertainment (W-IFE)
industry may be explored by Aircraft type, filament type, Hardware, Technology,
and geography. The market could be based on Aircraft Type as Wide-Body,
Regional Jet, Narrow-Body. The “Narrow-Body” sector led the Wireless In-Flight
Entertainment (W-IFE) Market in 2016 and is anticipated to maintain its
dominance by 2025 owing to rising acceptance of W-IFE systems.
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Wireless In-Flight Entertainment (W-IFE)
may be analyzed by Filament Type as Line Fit and Retrofit. The “Retrofit”
segment led the market and is anticipated to maintain its dominance by
2025.Wireless In-Flight Entertainment (W-IFE) may be analyzed by Hardware as
Modems, WAPs, Antennas, and Others. The “Modems” segment led the Wireless
In-Flight Entertainment (W-IFE) industry in 2016 and is anticipated to maintain
its dominance by 2025 due to the development of next-generation Airborne
Network (AN) systems and Airborne Internet (AI).Wireless In-Flight
Entertainment (W-IFE) may be analyzed by Technology as L-Band, ATG, Ka-Band, and
Ku-Band.
North America held the major share of
the Wireless In-Flight Entertainment (W-IFE) Market and will continue to lead
in the forthcoming period. The factors that could be attributed to the growth
include increasing expenditure on air travel.
Some of the key players that fuel the
growth of the Wireless In-Flight Entertainment (W-IFE) industry comprise BAE
Systems PLC, Gogo, Inc., Rockwell Collins, Inc., Panasonic Avionics
Corporation, Thales Group SA, SITAOnAir, Lufthansa Systems GmBH, Zodiac Aerospace,
Bluebox Avionics Limited, and Inflight Dublin, Ltd. The leading companies are
taking up partnerships, mergers and acquisitions, and joint ventures in order
to boost the inorganic growth of the industry.
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