4th October 2019 – Global Virtual
Reality (VR) Market is anticipated to reach USD 48.5 billion by 2025.
Virtual reality implies a computer technology that creates a stimulating
environment by allowing the user to experience 3D world. With the help of
sensor and motion tracking devices, the user is provided some level of control.
“CAVE” automatic virtual environments display virtual content onto room-sized
screens.
The factors that propel the growth of
the market include saturation of technology across the many businesses such as
healthcare, retail, automotive, and e-commerce, rising investment by global
companies, and increasing usage of tablets, smartphone, mobile phone. On the
other hand, the factors that may hamper the growth of the market include high
investment cost. Virtual Reality Market is anticipated to grow at a significant
CAGR of 46.7% in the upcoming period as the scope, product types, and its
applications are increasing across the globe.
The market may be explored by product
type, device, component, technology, application, and geography. Virtual
Reality (VR) industry may be explored by product type as Mobile Devices,
Personal Computers (PCs), Gaming Consoles, and others. The “Personal Computers
(PCs)” segment led the largest share of the market and is anticipated to
maintain the overall market in the forecast period. This is mainly due to the
acceptance by a huge population. In addition, it gives a fascinating gaming
experience offered by PC-based gaming combined with VR.
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The Virtual Reality industry could be
explored based on device as Gesture Tracking Devices (GTD), Projectors &
Display Walls (PDW), and Head-Mounted Display (HMD). The “Head-Mounted Display
(HMD)” segment led the Market in 2016 and is anticipated to maintain its
dominance by 2025 owing to growing penetration of imminent Internet of Things
(IoT) and Smartphones revolution, and technological development. The market may
be analyzed by component as Software, and Hardware. Also, the market may be
analyzed by technology as Non-Immersive, and Semi & Fully Immersive.
The key applications that could be
explored in the Virtual Reality (VR) Market include Travel and Tourism, Games,
Healthcare and Wellness, Entertainment, and others. The “Gaming” segment led
the Virtual Reality (VR) industry in 2016 and is anticipated to maintain its
dominance by 2025 owing to huge demand of Virtual Reality technology by the
gaming industry and use of advanced gaming technology that gives players an
experience of playing games live.
North America accounted for the major
share of the Virtual Reality (VR) Market Size in 2015 and will continue to lead
in the forecast period. On the other hand, Asia Pacific region is anticipated
to grow at the highest CAGR from 2017 to 2025 due to launch and development of
advanced VR headsets targeted mainly for the gaming community. China, India, and
Southeast Asia are the major consumer of (VR) Market. This is mainly due to
high demand in developing countries.
Some of the key players that fuel the
growth of the Virtual Reality (VR) industry comprise Oculus VR LLC, Barco,
CyberGlove Systems LLC, Alphabet, Inc., Leap Motion, Inc, and HTC Corporation.
The leading companies are taking up partnerships, mergers and acquisitions, and
joint ventures in order to boost the inorganic growth of the industry.
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